The Best Sentence of the Day

This blog is a cut-up of a dissertation in progress. Each day, I will post my favorite sentence that I have newly scribed. Everything out of context, but suggestive. I hope.

Wednesday, November 08, 2006

New Best Sentence #4

›
Every piece of software, computer and telecommunications device used by players to interact with I Love Bees was a technology that could be...
28 comments:
Tuesday, November 07, 2006

New Best Sentence #3

›
This meant putting together a story that had been shattered into thousands of pieces.
6 comments:
Monday, November 06, 2006

New Best Sentence #2

›
The players received no further instructions.
11 comments:
Saturday, November 04, 2006

New Best Sentence #1

›
I'm working on an article for a volume on digital games and youth learning, which is part of a research initiative funded by the MacArth...
3 comments:
Wednesday, August 23, 2006

Best Dissertation of the Day

›
I'm now posting chapters from my finished and filed dissertation here . I'm posting them one at a time, like the chapters of a Dicke...
11 comments:
Saturday, July 01, 2006

The LAST Best Sentence of the Day

›
Okay folks. Tonight, I wrote the last best sentence of the dissertation draft. I have about one month before I file, during which there may ...
12 comments:
Thursday, June 29, 2006

Best Sentence #97

›
The strong sense of community forged through ubiquitous games, indeed, creates a sense of collective empowerment among the players. To what ...
2 comments:
Wednesday, June 28, 2006

Best Sentence #96

›
Each time the players meet up and perform their collective play in public, they demonstrate support for the view that real community requir...
7 comments:
Tuesday, June 27, 2006

Best Sentence #95

›
Current research holds that the twin hallmarks of online community – mutuality , or the opportunity for two-way communication, and density ,...
2 comments:
Monday, June 26, 2006

Best Sentence #94

›
Woot! Chapter 7 is finished. Time to fix Chapter 8! * This opening up of the puppet master system echoes both the explosion of grassroots al...
3 comments:
Sunday, June 25, 2006

Best Sentence #93

›
Okay, let's not get crazy. BUT. I predict that with Best Sentence #98, scheduled for Friday June 30, the entire and complete dissertatio...
3 comments:
Saturday, June 24, 2006

Best Sentence #92

›
Some strangers do not want to trust; some objects remain intractably unresponsive no matter how much string or tape is applied; and some spa...
5 comments:
Friday, June 23, 2006

Best Sentence #91

›
Reality-based superhero games view everyday life itself as fundamentally playful, and therefore they neither require nor desire a fictional ...
1 comment:
Thursday, June 22, 2006

Best Sentence #90

›
To begin this inquiry into the consequences of ubiquitous games, I will explore in the next chapter the phenomenon of the persistence of gam...
3 comments:
Wednesday, June 21, 2006

Best Sentence #89

›
Reality-based superhero games (RBSGs) share a simple premise: if people are given specific instructions on how to take a more adventurous at...
1 comment:
Tuesday, June 20, 2006

Best Sentence #88

›
Do players experience a sense of mastery over their real-world environments after successfully completing a ubiquitous game?
10 comments:
Monday, June 19, 2006

Best Sentence #87

›
There is nothing inherently fantastic in receiving a fax.
6 comments:

Abstract

›
Okay, don't get too excited. Yes, I've finished my dissertation abstract-- but no, I haven't yet completed the full draft. Chapt...
14 comments:
Sunday, June 18, 2006

Best Sentence #86

›
No direct translation or explanation of the fictive programming language was ever provided; however, players soon discovered that it was pos...
4 comments:
Saturday, June 17, 2006

Best Sentence #85

›
The massively multiplayer ornament is the aesthetic reflex of the collectivity to which ubiquitous computing aspires.
4 comments:
Friday, June 16, 2006

Best Sentence #84

›
Why, then, go to the trouble of employing a dissimulative aesthetic if it can be discredited so quickly?
12 comments:
Thursday, June 15, 2006

Best Sentence #83

›
I woke up screaming last night. Yes, I had a dissertation panic attack. Kiyash slept right through it. But Meche climbed into bed and helpf...
5 comments:
Wednesday, June 14, 2006

Best Sentence #82

›
A brief observation before my best sentence of today. As I write a chapter on the so-called "dangerously" immersive qualities of a...
8 comments:

The writing process

›
For your enjoyment, a transcript of an IM session with fellow games research Ian Bogost . Ian listens to me mope and apoplex about my disser...
3 comments:
Tuesday, June 13, 2006

Best Sentence #81

›
Okay, folks. A big bonus up to anyone who can guess who the "his" in the best sentence of today refers to. Hint: It ain't Cail...
8 comments:
Monday, June 12, 2006

Best Sentence #80

›
It's hard to believe, but a full, complete dissertation draft is just 1-2 weeks away from completion. Only 14 more best sentences at mos...
11 comments:
Sunday, June 11, 2006

Best Sentence #79

›
But how, in the medium of email, might one investigate white space? P.S. I know the point of this blog is "out of context", but wi...
18 comments:
Saturday, June 10, 2006

Best Sentence #78

›
My best sentences of today make a controversial claim; go ahead and debate me in the comments if you feel so inclined. Everything can be gam...
46 comments:
Friday, June 09, 2006

Best Sentence #77

›
Instead of a sentence today, I'll post the title of my new Chapter 6. I'm still finishing Chapter 5, but I realized 20+ pages of wh...
4 comments:
Thursday, June 08, 2006

I stand before you naked

›
Oh my. It is with great surprise that I awoke this morning to discover that this little introverted wisp of a blog is Blogger's Blog of ...
29 comments:
Wednesday, June 07, 2006

Best Sentence #76

›
Kuhn describes paradigm shifts as “intellectually violent revolutions” (6). Accordingly, Weiser predicts that a take-no-prisoners approach t...
19 comments:
Monday, June 05, 2006

Best Sentence #75

›
The Beast augmented symbols in the virtual environment with actionable affordances. Data embedded in everyday media objects expressed not on...
3 comments:
Sunday, June 04, 2006

Best Sentence #74

›
It's the weekend, and on the weekends because I work so hard, I like to give you a little cluster of sentences instead of just one. Woo!...
2 comments:
Saturday, June 03, 2006

Best Sentence #73

›
Can we activate the world through embedded patterns, rather than embedded systems?
6 comments:
Friday, June 02, 2006

Cheers to Dissertation Community

›
Cheers to the other sentence-a-day and word-count-countdown blogs that have popped up recently! I'm so happy to have a community of fell...
24 comments:

Best Sentence #72

›
Many thanks to all the #unfiction folks who earlier this week shared their really great comments on the art form of SPEC. :) * Note here tha...
2 comments:
Thursday, June 01, 2006

Best Sentence #71

›
However, not all of the emergent play that surrounded the game was pleasurable for its designers to watch.
2 comments:
Wednesday, May 31, 2006

Best Sentence #70

›
Here, the authors hedge slightly on the origins and purpose of the game—and with good reason.
1 comment:
Tuesday, May 30, 2006

Best Sentence #69

›
Finally, onto the good stuff. Ladies and gentlemen, welcome to the chapters on alternate reality gaming. * In A Theory of Fun , game designe...
2 comments:
Sunday, May 28, 2006

Best Sentence #68

›
Whoops! So busy working yesterday I forgot to blog. But don't worry. I didn't dare take the day off... even if it is Memorial Weeken...
6 comments:
Friday, May 26, 2006

Best Sentence #67

›
210 pages and counting... * Can the aesthetics of spectacle when combined with iconic game structures and imagery in fact be used to organiz...
1 comment:
Thursday, May 25, 2006

Best Sentence #66

›
A few sentences today because I have been working SO! HARD! * Is Central Park’s Sheep Meadow necessarily less of a magic circle than a theat...
1 comment:
Tuesday, May 23, 2006

Best Sentence #65

›
How are these two kinds of identity reticulated through public encounters with city architecture, neighbors and strangers, pedestrian choreo...
2 comments:
Monday, May 22, 2006

Best Sentence #64

›
I am at some kind of Zen peace today with my dissertation. Having submitted 150 pages, getting ready to submit another 50 pages this week, a...
2 comments:

Best Sentence #63

›
The designers apparently anticipate feedback on this low-tech approach; on their FAQ page, they address the project’s lack of actually ubiqu...
1 comment:
Saturday, May 20, 2006

Best Sentence #62

›
This map is another example of the project’s unfulfilled rhetoric of abundant pervasive gameplay.
Friday, May 19, 2006

Best Sentence #61

›
Not only would this be more physically demanding, it would also require online players to make their strategic voting decisions under a sign...
1 comment:
Thursday, May 18, 2006

Best Sentence #60

›
So much can get in the way of writing. Spent the better part of the day in the doggy hospital with Meche... we're home now, but she had ...
1 comment:
Tuesday, May 16, 2006

Best Sentence #i've lost count

›
The emotional consequences of being replaced in such a potentially meaningful encounter evoke serious questions about the degree to which so...

a pitiable circumstance

›
My Sony Vaio laptop died overnight. I am now working from my desktop-replacement laptop, the Dell. The last time I backed up my dissertation...
5 comments:
Monday, May 15, 2006

Best Sentence #58

›
What might be the true motivations of such physically intimate applications, and why is a ludic framework necessary for their success?
1 comment:

Best Sentence #57

›
Whoops, from yesterday... a bit late. If ubicomp values material engagement, then the loss of tactile play and the designed relegation of in...
1 comment:
Saturday, May 13, 2006

Best Sentence #56

›
While the real-world players face potential physical danger, the online players risk rejection and the consequences of being misunderstood.
1 comment:
Friday, May 12, 2006

Best Sentence #55

›
The toys have literally disappeared.
1 comment:
Thursday, May 11, 2006

Best Sentence #54

›
I am now officially opening the comments for this post to a little guessing game. What number best sentence will I be at when I have officia...
2 comments:
Wednesday, May 10, 2006

Best Sentence #53

›
Whenever a collision occurs, the game ends.
Tuesday, May 09, 2006

Best Sentence #52

›
The map precedes the territory.
1 comment:
Monday, May 08, 2006

Best Sentence #51

›
Much like David Blaine, I feel a few minutes short of a full stunt tonight. * In the field of ubiquitous computing games research, these pla...
Sunday, May 07, 2006

Best Sentence #50

›
Back from New York City, where I was able to interview two of the designers I'm writing about in chapter 4. I've been doing more edi...
1 comment:
Monday, May 01, 2006

Best Sentence #49

›
If I don't get out of this ubicomp chapter tomorrow (my self-imposed submission deadline) I am going to go crazy. It is a tangible act o...
1 comment:
Sunday, April 30, 2006

Best Sentence #48

›
Lazy Sunday, no Mr. Pibbs and Red Vines, just crazy delicious dissertating. * This design concept, then, effectively performs the anxieties ...

Best Sentence #47

›
Whoops, forgot to blog last night. I was distracted by an emergency cupcake liberation mission to Love at First Bite Bakery. Here's the ...
Friday, April 28, 2006

Best Sentence #46

›
Happy Friday. Kiyash and I went to Bev Mo last night and bought 20 bottles of wine. Cabernet shiraz, white shiraz, zinfadel, chateau neuf-de...
Wednesday, April 26, 2006

Best Sentence #45

›
Today, I wrote a mere two pages. But they're two chewy and important pages. I've had a hard time organizing and road-mapping the wri...
2 comments:
Tuesday, April 25, 2006

Best Sentence #44

›
But how do you make invisible computing visible?
Monday, April 24, 2006

Best Sentence #43

›
Diet coke should be the official sponsor of my dissertation. I am willing, for instance, to print the dissertation on archival paper with a ...
Sunday, April 23, 2006

Best Sentence #42

›
This weekend, I’ve been pulling all my old rhetoric and philosophy of science books off the shelf. I came to UC Berkeley intending to study ...
Friday, April 21, 2006

Best Sentence #41

›
Status report! Chapter 2: Nearing final, polished completion. Likely to weigh in 35 - 40 pages. Will be submitted TONIGHT to dissertation co...
2 comments:
Thursday, April 20, 2006

Best Sentence #41

›
Oh, happy day. I realized while in the shower this morning that a very good way to explain the things I find most interesting about alternat...
5 comments:
Wednesday, April 19, 2006

Best Sentence #40

›
Excellent, the O'Reilly Networks links to The Best Sentence of The Day in its introduction to an interview with me about scaling up gam...
Tuesday, April 18, 2006

Best Sentence #39

›
Even though I worked for about 10 hours on Easter Sunday, I didn't post a 'best sentence of the day' because I had a very frustr...

Best Sentence #38

›
I have decided to reorganize... the first 5 or so pages each of Chapters 3, 4, and 5 will move to the end of Chapter 2, which is really too...
Monday, April 17, 2006

Best Sentence #37

›
Too stressed about writing... must play more. I had this very silly idea recently to quote ABBA in my dissertation. Today, I insert that quo...
2 comments:
Saturday, April 15, 2006

Best Sentence #36

›
aaaaaaaaaa if i never type the word ubiquitous again it will be too soon. It's not even that I think this is really the best sentence of...
2 comments:
Friday, April 14, 2006

Best Sentence #35

›
Gameplay is just a means to an end.
Thursday, April 13, 2006

Best Sentence #34

›
Okay, so two things. First, doing a critical analysis of ACM and IEEE papers from a humanities perspective is weird. I know the authors are ...
3 comments:
Wednesday, April 12, 2006

Best Sentence #33

›
On track to write about 10 pages today. Not bad... but my brain is totally thrashing trying to figure out what to about a Chapter 2 that has...
2 comments:
Tuesday, April 11, 2006

Best Sentence #32

›
Bet some of you know the very recent current event this sentence refers to... In addition to potentially frustrating would-be players, repli...
3 comments:
Monday, April 10, 2006

Best Sentence #31

›
15 hours of writing/working/thinking today, but a pretty boring day in terms of the words on the page. I'm in the middle of presenting m...
Sunday, April 09, 2006

Best Sentence #30

›
The problem with writing about digital games and game studies is that new papers and new games keep popping up every damn day! Everytime I s...
3 comments:
Saturday, April 08, 2006

Best Sentence #29

›
So, another weird habit I've picked up while "writing"* 12 - 16 hours a day: Playing "Bad Day" on my cell phone. Tha...
Friday, April 07, 2006

Best Sentence #28

›
What might we come to understand about the state of networked play at the turn of the 21st century by using the terms more intentionally—for...
1 comment:
Thursday, April 06, 2006

Best Sentence #27

›
Like the merged fields of ubiquitous and pervasive computing, both theorists and practitioners interested in the rapid expansion of real-wor...
1 comment:
Wednesday, April 05, 2006

Best Sentence #26

›
Yes! This is really a sentence from my dissertation! Are they allowed to wear roller-skates to go faster?

big news

›
I am officially on leave of absence from 42 Entertainment to work full-time on my dissertation. I hope to file in July.
1 comment:
Tuesday, April 04, 2006

Best Sentence #25

›
oh! OH! OH! My favorite sentence of the day so far jumped out at me because of a recent frustrating email correspondence with someone who su...
Monday, April 03, 2006

Best Sentence #24

›
I know this is completely weird, but when I'm having a relatively good day of writing (note that mild panic and existential Ph.D. nausea...
1 comment:
Sunday, April 02, 2006

Best Sentence #23

›
Oh my god, my brain is like a giant tangled thread hopelessly knotted. Working it out.... working it out... Do we need embedded computers to...
1 comment:
Saturday, April 01, 2006

Best Sentence #22

›
Since the chest pain is no longer excruciating , it's back to writing I go. Days lost: 5. And may I mention that dissertation writing s...
1 comment:
Sunday, March 26, 2006

Best Sentence #21

›
If anyone besides Ian Bogost can guess what the 3 terms alluded to below might be, you win a prize. Plus, I would be mind-boggled. * These t...
2 comments:
Saturday, March 25, 2006

Best Sentence #20

›
Back from the Game Developers Conference and slowly returning to writing. I've started building Chapter 2, and today I am most happy not...
1 comment:
Tuesday, March 21, 2006

Best Sentence #19

›
Right now, I'm working through all of the source material (game design documents, gameplay videos, gameplay blogs, interviews and press)...
1 comment:
Friday, March 17, 2006

Best Sentence #18

›
I have spent 36 of the last 48 hours writing. Ouch. My brain. However, a significant milestone achieved: I just submitted the first 45 page...
1 comment:
Thursday, March 16, 2006

Best Sentence #17

›
Today, I offer a best footnote: [2] It is worth observing here that Gold’s discussion of the importance of image reproduction and replicatio...
Wednesday, March 15, 2006

Best Sentence #16

›
Oh boy... it's scary to show your cards. It's easier to post sentences that are evocative, but not particularly revealing of my core...
Tuesday, March 14, 2006

Best Sentence #15

›
It is only in thinking about the nature of child’s play, and particularly the role of magical thinking in early childhood exploration of the...
1 comment:
Monday, March 13, 2006

Best Sentence #14

›
Sometimes I think I am not claiming enough. My statements are not novel or ambitious enough. Sometimes I worry that I am claiming too much. ...
Sunday, March 12, 2006

Best Sentence #13

›
What signals ‘this is a computer’?
Saturday, March 11, 2006

Best Sentence #12

›
I've received a few lovely emails from people who are actually following this live-blogging of the dissertation. That's great. The b...
Friday, March 10, 2006

Best Sentence #11

›
It aggressively and proudly demonstrates its mimetic charms to you.
2 comments:
Thursday, March 09, 2006

Best Sentence #10

›
I want to finish this section tonight... I will try, try, try! Favorite sentence so far: However, the ability to trigger recognition or even...
Wednesday, March 08, 2006

Best Sentence #9

›
Back in Berkeley wrestling with the same stupid section that has been giving me trouble for 3 full days now. I am about to finish it up, kno...
1 comment:
Tuesday, March 07, 2006

Best Sentence #8

›
danah boyd and I are holed up in our hotel room at etech together, writing our brains out instead of networking in the halls or absorbing ge...
Sunday, March 05, 2006

Best Sentence #7

›
Last night, I said to Kiyash: I am always on the precipice of having nothing to say. Writing, sometimes, is such an act of faith. I have to ...
1 comment:

Best Sentence #6

›
I have a kind of strange "distracted" writing practice. When I sit down to write, I put in as many hours as my brain can stand in ...
1 comment:
Saturday, March 04, 2006

Best Sentence #5

›
Oh, good day already. Wrote until 1 am last night, up by 9 am to pick up where I left off. Finally finished the section on Caillois (tricky ...

Best Sentence #4

›
12:08 am and still writing... this is a tricky section that I have already abandoned twice. Trying to finish it up before sleep. Clues in t...
Thursday, March 02, 2006

Best Sentence #3

›
I like this sentence so much, I won't even try to wait until later to post it! The counter-intuitiveness of Huizinga’s scientific rhetor...
1 comment:

Best sentence #2

›
Okay, so I still have hours and hours of writing left tonight, but here is a choice sentence from today: A taxonomy of the structural elemen...
1 comment:

Best Sentence #1

›
For the lit-philes among you, you might notice the shoutout. Feel free to show off your intertextual expertise in the comments! The literatu...
11 comments:
Home
View web version
Powered by Blogger.