Best Sentence #25
oh! OH! OH! My favorite sentence of the day so far jumped out at me because of a recent frustrating email correspondence with someone who suggested that bystanders might be offended by observing gameplay in atypical settings. I didn't realize until I wrote about someone else's game in which the spectacle of the game was given more attention than the direct experience of the game how messed up (pardon my informality) that is. Why should someone's viewing of an experience carry more weight than the actual experience itself? That is to say, who is (or should be) more deeply affected by design-- the onlookers or the participants?
Here, the impact of the game on those who saw it is privileged above the impact of the game on those who played it.
Here, the impact of the game on those who saw it is privileged above the impact of the game on those who played it.
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