The Best Sentence of the Day

This blog is a cut-up of a dissertation in progress. Each day, I will post my favorite sentence that I have newly scribed. Everything out of context, but suggestive. I hope.

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Location: San Francisco, CA

I'm a game designer, a games researcher, and a future forecaster. I make games that give a damn. I study how games change lives. I spend a lot of my time figuring out how the games we play today shape our real-world future. And so I'm trying to make sure that a game developer wins a Nobel Prize by the year 2032. Learn more here in my bio or get my contact information on my contact page.

Tuesday, March 21, 2006

Best Sentence #19

Right now, I'm working through all of the source material (game design documents, gameplay videos, gameplay blogs, interviews and press) for Chapter 2: This Is Not Ubiquitous Gaming, in which I try to separate out my objects of study from the rest of the pervasive gaming field. So not much writing, more like criticl notetaking, although I'm trying to make notes everywhere that could eventually become writing later this week... For example:

It is precisely the urban-ness of these “big urban games” that makes it so difficult to reconcile their design and implementation with a ubiquitous gaming philosophy. There are simply too many places that are not cities.


Blogger italianesco said...

Nice. I like your choice of the word "cities" in the "punchline" rather than some other word or words containing "urban" (e.g., "urban centers," "urban environments," ...)

12:54 PM  
Anonymous Anonymous said...







9:31 AM  

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