Best Sentence #16
Oh boy... it's scary to show your cards. It's easier to post sentences that are evocative, but not particularly revealing of my core arguments. Well, not so today...
Specifically, over a five year period at the start of the 21st century, a series of ludic, or gamelike, works have built what we can recognize as a culture of ubiquitous play and performance, in which the term ubiquitous is meant to evoke the original design philosophy (rather than the design practice) of Rich Gold, Mark Weiser, and the Xerox PARC team.
Specifically, over a five year period at the start of the 21st century, a series of ludic, or gamelike, works have built what we can recognize as a culture of ubiquitous play and performance, in which the term ubiquitous is meant to evoke the original design philosophy (rather than the design practice) of Rich Gold, Mark Weiser, and the Xerox PARC team.
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