The Best Sentence of the Day

This blog is a cut-up of a dissertation in progress. Each day, I will post my favorite sentence that I have newly scribed. Everything out of context, but suggestive. I hope.

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I'm a game designer, a games researcher, and a future forecaster. I make games that give a damn. I study how games change lives. I spend a lot of my time figuring out how the games we play today shape our real-world future. And so I'm trying to make sure that a game developer wins a Nobel Prize by the year 2032. Learn more here in my bio or get my contact information on my contact page.

Wednesday, March 15, 2006

Best Sentence #16

Oh boy... it's scary to show your cards. It's easier to post sentences that are evocative, but not particularly revealing of my core arguments. Well, not so today...

Specifically, over a five year period at the start of the 21st century, a series of ludic, or gamelike, works have built what we can recognize as a culture of ubiquitous play and performance, in which the term ubiquitous is meant to evoke the original design philosophy (rather than the design practice) of Rich Gold, Mark Weiser, and the Xerox PARC team.

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