Best Sentence #60
So much can get in the way of writing.
Spent the better part of the day in the doggy hospital with Meche... we're home now, but she had a very rough 24-hours of doggy enteritis, which can be really bad news for puppies her age. We've finally stopped the vomiting (I think) but she's still not digesting things properly. You don't want to know how many new carpet stains I've been trying to remove.
So, this has been a lame week. 1) Cell phone stolen. 2) Laptop motherboard fried. 3) Meche sick. But you know what they say about three's, so the next set should be better.
I did submit chapter 3 on Tuesday. Chapter 4 is in great shape -- 43 pages of stuff I basically like that I'm whipping into shape for a weekend submission.
Let's see if I can find a sentence from today's brief writing session that sums up my mood. Oh, who am I kidding. I barely wrote 500 words and not one of them all that interesting.
*
See, for example, “Pervasive Electronic Gaming” (Julian Bleecker, 2006); “Sustainable Play: Towards a New Games Movement for the Digital Age” (Celia Pearce, et al 2005); and “Locative Media” (Steve Dietz, 2003).
Spent the better part of the day in the doggy hospital with Meche... we're home now, but she had a very rough 24-hours of doggy enteritis, which can be really bad news for puppies her age. We've finally stopped the vomiting (I think) but she's still not digesting things properly. You don't want to know how many new carpet stains I've been trying to remove.
So, this has been a lame week. 1) Cell phone stolen. 2) Laptop motherboard fried. 3) Meche sick. But you know what they say about three's, so the next set should be better.
I did submit chapter 3 on Tuesday. Chapter 4 is in great shape -- 43 pages of stuff I basically like that I'm whipping into shape for a weekend submission.
Let's see if I can find a sentence from today's brief writing session that sums up my mood. Oh, who am I kidding. I barely wrote 500 words and not one of them all that interesting.
*
See, for example, “Pervasive Electronic Gaming” (Julian Bleecker, 2006); “Sustainable Play: Towards a New Games Movement for the Digital Age” (Celia Pearce, et al 2005); and “Locative Media” (Steve Dietz, 2003).
1 Comments:
:( Here's to a good weekend.
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