Best Sentence #29
So, another weird habit I've picked up while "writing"* 12 - 16 hours a day: Playing "Bad Day" on my cell phone. That's the song American Idol plays when a contestant gets voted off. You know how it goes: "You had a bad day... you're waiting in line just to get the bad news... you had a bad day..." I don't know why, but it makes me feel better. Of course, every day is a bad day until I get this damn thing done.
Best sentence:
Not all experimental efforts in this space push us in the same direction, despite a pronounced tendency in the field to treat each and every “pervasive game” or “ubicomp game” or “ubiquitous game” as just one more step toward liberating digital games from the computer monitor or the television screen.
*(where writing is often actually just staring at the screen thinking, or hunting the Web for just one more paper in the ACM digital library or one more damning design statement that will help me put the final nail in the coffin of the "unified" pervasive game design space.)
Best sentence:
Not all experimental efforts in this space push us in the same direction, despite a pronounced tendency in the field to treat each and every “pervasive game” or “ubicomp game” or “ubiquitous game” as just one more step toward liberating digital games from the computer monitor or the television screen.
*(where writing is often actually just staring at the screen thinking, or hunting the Web for just one more paper in the ACM digital library or one more damning design statement that will help me put the final nail in the coffin of the "unified" pervasive game design space.)
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