The Best Sentence of the Day

This blog is a cut-up of a dissertation in progress. Each day, I will post my favorite sentence that I have newly scribed. Everything out of context, but suggestive. I hope.

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Location: San Francisco, CA

I'm a game designer, a games researcher, and a future forecaster. I make games that give a damn. I study how games change lives. I spend a lot of my time figuring out how the games we play today shape our real-world future. And so I'm trying to make sure that a game developer wins a Nobel Prize by the year 2032. Learn more here in my bio or get my contact information on my contact page.

Saturday, April 08, 2006

Best Sentence #29

So, another weird habit I've picked up while "writing"* 12 - 16 hours a day: Playing "Bad Day" on my cell phone. That's the song American Idol plays when a contestant gets voted off. You know how it goes: "You had a bad day... you're waiting in line just to get the bad news... you had a bad day..." I don't know why, but it makes me feel better. Of course, every day is a bad day until I get this damn thing done.

Best sentence:

Not all experimental efforts in this space push us in the same direction, despite a pronounced tendency in the field to treat each and every “pervasive game” or “ubicomp game” or “ubiquitous game” as just one more step toward liberating digital games from the computer monitor or the television screen.

*(where writing is often actually just staring at the screen thinking, or hunting the Web for just one more paper in the ACM digital library or one more damning design statement that will help me put the final nail in the coffin of the "unified" pervasive game design space.)


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