The Best Sentence of the Day

This blog is a cut-up of a dissertation in progress. Each day, I will post my favorite sentence that I have newly scribed. Everything out of context, but suggestive. I hope.

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Location: San Francisco, CA

I'm a game designer, a games researcher, and a future forecaster. I make games that give a damn. I study how games change lives. I spend a lot of my time figuring out how the games we play today shape our real-world future. And so I'm trying to make sure that a game developer wins a Nobel Prize by the year 2032. Learn more here in my bio or get my contact information on my contact page.

Wednesday, November 08, 2006

New Best Sentence #4

Every piece of software, computer and telecommunications device used by players to interact with I Love Bees was a technology that could be put to use in real-world CI work.

Tuesday, November 07, 2006

New Best Sentence #3

This meant putting together a story that had been shattered into thousands of pieces.

Monday, November 06, 2006

New Best Sentence #2

The players received no further instructions.

Saturday, November 04, 2006

New Best Sentence #1

I'm working on an article for a volume on digital games and youth learning, which is part of a research initiative funded by the MacArthur foundation. Since I'm writing again, I thought I'd post a few new best sentences. :) I have to finish the article by next Friday (1 week!), so hopefully there won't be more than six new best sentences of the day!

The title of the article, by the way is this: Why I Love Bees: A Case Study in Collective Intelligence Gaming.

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Will formal education need to include instruction and practice in how to construct and contribute to a collective intelligence?